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Thursday, October 1, 2009
Wow. There’s really no other words to describe what an interesting month it has been for games on the Facebook Platform. From uncanny growth to an invasion of international game developers, all sorts of precedents are being set.
Last month, records were set by the astounding growth of Zynga’s FarmVille. However, those records have been broken again this month, and more new faces are appearing on the list — and most of them from other parts of the world. Meanwhile, older games are beginning to drop off, which begs the question: are social gamers flocking to higher quality apps?
source: insidefacebook.com
Labels: Comic and Game, Technology
Monday, September 21, 2009
On Saturday, a body was discovered below the Tomoiwa cliff of Arafune mountain in the Gunma prefecture. The next day, authorities recovered the body and determined it to be that of mangaka Yoshito Usui (51), who was best known as the creator of "Crayon Shin-chan."
Usui had been reported missing since September 11, when he left for one of his frequent hiking trips in Gunma but did not return. He had told his family that he was
planning to climb the Arafune mountain, which is more than 1,400 meters tall.
Usui's body was discovered on Saturday by another climber, about 120 meters below the Tomoiwa cliff. It appears that he accidentally fell from the cliff on the afternoon of September 11 and died from the injuries sustained upon impact. Authorities found his belongings nearby, including a digital camera and a backpack that contained his mobile phone and wallet.
The body was recovered from the mountain by helicopter on Sunday afternoon. An examination of the body found that it matched Usui's, and his family further confirmed his identity.
Usui, whose actual given name was Yoshihito, debuted as a manga artist in 1987 with "Darakuya Store Monogatari." In 1990, he started "Crayon Shin-chan," which has become widely popular in Japan and internationally. An anime series based on the manga has been on the air since 1992 and has had a theatrical film released every year since 1993.
Although nothing has been officially decided yet, it seems likely that the anime will continue, based on comments by people involved in its production. Other popular shows, such as "Sazae-san" and "Doraemon," both continued after their creators' deaths.
source: tokyograph.com
Labels: Comic and Game
Strategy, hours of gameplay, vivid animations and endless fun await you in Dawn of Discovery for the Nintendo Wii: the latest civilization and city building game from UbiSoft. Now, that opening line may surprise you, if you have been a religious reader of Nintendo Wii reviews. The system that lives a generation behind its big brothers, the Xbox 360 and the PS3, has found life difficult outside of the casual party game. However, Dawn of Discovery bucks all those trends delivering a smart city building game that is not only fun for gamers of all ages, but also has a high level of strategic gameplay not found on most games on any system.
Dawn of Discovery is set in the 1400s, as Europe, struggling from over population and famine, must expand their reach to found. There are two modes of play: story and continuous. The story mode will give gamers around 10 hours of gameplay that is engaging and visually captivating. You chose your avatar from one of the many characters you will encounter in the game, but during the story mode your primary characters of reference are Cornelius Davenport and Evelyn Bellard. These two serve as guides throughout the story mode. Cornelius is the sea-sick intellectual, who always plays it safe, while Evelyn is the risk taker, daring you to take chances. Their witty back and forth dialogue is a pleasure to listen to. I was amazed to find that this game was not just rich in strategy, but had a rich dialogue and superb character voicing as well.
The game features comical visuals to exploit the Wii’s technology. So everything about the game from the controls to way you “plop” buildings down has a cartoony feel. The colors are bright and vivid without being overdone. Also, all the characters you encounter are blown out caricatures of themselves.
Like any city building game, the goal of this game is to create, expand and maintain your new civilization. When you first leave the European shores, you will discover your first island. Your ship transforms into a Warehouse on the shore and will serve as your first base of operations. Gamers will immediately be limited by both space and resources. So, you will have to be smart about what to build and where you build it. After your warehouse is setup, you must build a house for your first pioneer. Of course, no house can be built without lumber, so you’ll have to create a lumberyard as well. Next, you’ll have to make sure that lumber can get from the lumberyard to the warehouse via roads, the basic setup of a city building game. In Dawn of Discovery, gamers have another goal: to make their pioneers advance up the social class.
As the population moves from pioneer, to settler and inevitably to aristocrats, their demands will increase. At first they only need food, which you setup by creating a fisherman’s market. Then you will have to setup a dairy and chapel for them to be happy enough to become settlers. The happier your population is, the more you can tax them. Yes, this game is also educational, although not really historical. With each new location built, you will have several obstacles working against you. Fires can breakout, which will require a fire station. Disease can come to your island, and will need hospitals to prevent an epidemic. You will even encounter some nasty rat infestation.
The more you build, the more it costs to maintain the buildings you created. This is one of the few downfalls of Dawn of Discovery. You will find yourself constantly fighting your dwindling finances. Unfortunately, there’s no real way to measure why or how much money you need to maintain everything. You will just have to “feel” it out. Early on in the game, gamers will often find that they have to sit and wait for their financial resources to rebuild. You’ll feel sorry for the president when you start raising taxes enormously to avoid bankruptcy. Luckily, you can sell anything from lumber to clothing to help you make money when your pockets are empty. Finances will be the main enemy you will need to overcome in this game. There are some interactions with raiding ships, but attacks make up only a small portion of your gameplay and are almost forgettable.
Much like real life, every island you begin to populate is different. Some will be rich in food, others stone, and others hemp for clothing. You will have to plan out how best to use the resources of the land to gain the most financial success. It may seem overwhelming at first, but luckily Cornelius and Evelyn are there to give you a guiding hand. The two serve as an ongoing tutorial to the game without being overbearing.
The gameplay is smooth and intuitive during your entire exploration. You can zoom into the island to see individual pockets of settlers working, or zoom out to look for more islands to settle. Instead of always going to your menu screen when you build something new, you can simply click the B button to copy an existing object. The navigation menu is both easy to use and intuitively laid out for any gamer.
Each time you choose to settle on a different island, you will lose your exploration ship, as it is turned into the island’s Warehouse. So, you will need to create a ship manufacturing plant to make another exploration ship. The ship’s wacky navigation system is as cartoony as the rest of the game. So, although you may find yourself sailing the ship on its side, and making unimaginably sharp turns and donuts in the ocean, it all fits within the Dawn of Discovery motif.
By the time you reach the third chapter, and enter the Seaport level of civilization (the biggest level is the metropolis, which only earn from the Sultan), you will begin treasure hunting. For some strange reason, in this level you have to re-unlock buildings that you have already worked with, which is a bit annoying. The seaport level gives you access to the Oriental Market, where you can by treasure maps of where the Corsairs regularly sink ships. New maps open up new places in the ocean you can travel to, as well as allowing you to find more money or objects for trade. As your population grows so will the need to defend your population, and you will finally gain access to a military of sorts. This amounts to a simple barracks with troops to deploy and is as forgettable as running away from raiding Corsair ships.
The Continuous game quickly takes Dawn of Discovery a notch over other strategy games. You would think your gaming would be done at the end of the story mode, but that is not the case. The Continuous mode allows you to use your experience in the story mode in a free play civilization building adventure. You can also add enemy AI and decide on the size of your world. This boosts the replay value of this game immensely. There is also a multiplayer component, but it does little to warrant noting. The second player only takes over some of the work you can do on your own.
Dawn of Discovery is one game that comically brings to life the age of colonization. This title is fun for all ages, and may just be the best Wii strategy game out. Hats off to UbiSoft for putting this game on the market and reminding the world that there is life still in the Wii. For the low price of $29.99, you can’t go wrong.
source:
Labels: Comic and Game
When you have an Anime series that only lasts for 24 episodes, you had best pack it with enough adrenaline and well-scripted-story lines to make each episode worth watching.
Kaze no Stigma Vol 1: Wind, which collected episodes 1-12, was filled with strong characters and engaging stories from episode 1. Unlike several 24-episode Anime series, the story began on action instead of origin. The first few episodes introduce viewers to Kazuma, an excommunicated member of the ruling fire family, who returns possessing the power of Wind magic. The introductory story arc was filled with action as Kazuma was reunited with his father, who had kicked him out of the family, while the Fire magic users hunted him down as the primary suspect in a series of Wind-magic related deaths in their family. The first Volume ended with a thrilling showdown, featuring Kazuma, the hot-blooded and temper driven Ayano, and Kazuma’s little brother Ren.
Kaze no Stigma Vol. 2: Fire, containing episodes 13-24, surprisingly starts off with a series of filler episodes. After episode 12, the leader of the fire families decides to send Kazuma and Ayano on a series of fake-missions in an attempt to play matchmaker. It isn’t until halfway through Volume 2, that any of the episodes begin to get even remotely interesting.
In the last seven episodes, the series begins to move further in the darker direction of the original Manga. Kazuma’s past is explored and he is said to have killed many people. However, he never really gets to this darker persona in the Anime. We still are privy to a darker Kazuma and the darker tone we felt in the first 12 episodes. During the final episodes, Kazuma goes up against Pandemonium, lead by Bernhardt, and an ex-lover from the past. Bernhardt has revived Kazuma’s first love in the form of a mindless-doll named Lapis, a ruthless killer seeking to feel emotions of her own.
Kazuma becomes overwhelmed by hatred at seeing his love turned into the killer Lapis and reverts back to an angrier less-tame Kazuma. It is left to Ayano, to use the blossoming relationship between the two to help Kazuma realize who he is. It’s a little on the melodramatic size, with a healthy overdose of “love conquers all.” However, finding out the truth about the years after Kazuma was kicked out of the fire-magic house is great to watch. If only viewers were given more of that sooner, and less amusement-park-hokey stories, this volume could have been as memorable as the first.
If you want to get into Kaze no Stigma, you had best watch Volume 1 first, because the first several episodes of Volume 2 are a complete turnoff. Honestly, you would be better served just watching Volume 1 and skipping to disc two of Volume 2 so that your memory of Kaze no Stigma survives untainted. Kaze no Stigma Volume 2 may be labeled “Fire,” but it clearly lacks the spark of the first volume.
source: buzzfocus.com
Labels: Comic and Game
When it comes to fundamentally superb Anime series, Samurai Champloo has got it all. This hip-hop infused samurai series blends music, history and humor with enough blood to make “Shogun Assassin” jealous.
For many Anime purists, when they hear the voice-over and translation of an Anime series, they quickly balk at the appalling Americanized version – filled with
bad edits and poor voicing. Samurai Champloo, however, is without a doubt one of the best translations of an Anime series into the English language, complete with hip-hop soundtrack.
“Samurai Champloo: The Complete Series” features all 26 samurai slashing episodes to make you scream “Oh Shit, yo!” Mugen is the gritty street urchin, whose natural talent for the sword easily bests some of the greatest swordsmen of Japan. Jin is a ronin, who adheres to the old ways of the samurai but has a mysterious past that has left him without a house. When the two master swordsmen cross paths, they vow to kill each other. Unfortunately, a run in with the law stops their blood lust in its tracks. Fuu, a young waitress, decides to save them from captivity as long as they promise to help her find the samurai “who smells like sunflowers.” The group’s journey is entertaining from beginning to end. Each moment is filled with action, wit and a “shit-load” of swordplay.
The story takes place towards the end of the samurai era, before Commodore Perry arrived and just after Baseball was finding its way in the world. There is even an entertaining filler episode that features the Japanese playing the Americans in baseball. By this time, the unlikely allies of Mugen and Jin have become unconscious friends. The historical events mentioned in Samurai Champloo even include a cameo by the infamous swordsman Musashi.
Stylistically, Samurai Champloo also features transitions and story moves that simulate a record scratching on video. Starting at episode 1, you will see several scenes that shift to the sound of a turntable-scratch. This nice video-dj style works well for the series, and boosts the entertainment value.
Although light on DVD bonus features, each DVD in the 6 disc series comes with an artist bio from the creators of Samurai Champloo. I was surprised to see this since most Funimation DVD series releases only feature textless songs and trailers at best.
Samurai Champloo: The Complete Series is one Anime Series that kicks butt every time you watch it. The release is priced at $69.99 and worth every dollar.
source: buzzfocus.com
Labels: Comic and Game
There is not a single Wii owner who didn’t get several hours out of fun gameplay from the original Wii Sports. People held Wii parties, bragging how they owned this innovative and fun system. Like a virus, non-gamers couldn’t resist the fun and vibrant lure of the Nintendo Wii. Unfortunately, most of those Wii owners have since abandoned the console for a good book or a night on the town.
Now, Nintendo has released Wii Sports Resort, an upgraded version of the original 2007 Wii Sports. There are 12 games included in Sports Resort, some of which offer multiple modes of play. Like its predecessor Wii Sports, most games you will find gameplay more rewarding when played with multiple people. The major different between the two releases, however, is the advent of Wii Motion Plus. This peripheral has become a godsend to the console, finally allowing the Wii to have the responsive control Nintendo always claimed it possessed. If you don’t have Wii-Motion Plus you’ll be out of luck if you want to play Sports Resort. All the games included require the accessory. And, fortunately, it’s all for the better.
Golfing, Bowling and Table Tennis have all had a Motion Plus upgrade from the original Wii Sports. Golf allows you to do drifts and fades much like this years Golfing hit Tiger Woods PGA Tour 10. Although this mini game is not nearly as robust as Tiger Woods 10, it is a large step ahead of the original Wii Sports Golf release. Table Tennis will mimic your hand movements as you tilt the paddle. Bowling is a lot less forgiving than the original version due to the responsiveness to your hand movements. So, several gamers who thought they were bowling aficionados after Wii Sports will have to get some practice in to match their previous levels.
Swordplay has three modes: Duel, Speed Slice and Showdown. In Duel mode, you and other player fence each other similar to the style of Joust on American Gladiators, where you win by knocking your opponent off the platform. Slashes are performed flawlessly with Wii-Motion Plus. At first, the game really comes down to who can waggle the Wii-more the fastest. But, once you learn that blocking with the B button stuns your opponent, there is a small level of strategy that comes into play. In Speed Slice mode, you will have to compete against your opponent to slice one of several objects first. Each object will require a different directional slice, making this an entertaining quick-draw game. Showdown mode is relatively boring. You simply move across the bridge waggling your Wii-mote at several Mii’s, all lacking good AI.
Wakeboarding is a fun event, especially when challenging an opponent. You hold the Wii-mote horizontally like you would hold the rope handle, while Wakeboarding. You flip the Wii-Mote up against each wake, created by the boat pulling you. As you fly into the air, your motion with the Wii-mote will alter the tricks your Mii performs. For the trick to count, you must bring your Wii-mote back to a horizontal-resting position as soon as your Mii lands back on the water. If you don’t, your Mii’s board will sink several inches into the water and you will not earn any points. This is one of the few games that is fun to play on its own, as you can continue to play to best your personal score.
The Frisbee mode includes an unlockable Frisbee Golf game. The motions with the Wii Motion plus are excellent 1 to 1 movements. As you move back so does your Mii. Tilts left, right, up or down will affect your throw. Just like the golf game enclosed this is a game of precision. 
Archery is great game in Sports Resort. You pull back on the nunchuk attachment as if it were the string of your bow, while holding up your Wii-mote vertically as your bow to aim. There are three levels of difficulty. As you progress, distance, moving targets and obstacles all help to raise the stakes on complexity.
Basketball has two versions: 3-on-3 Play or a 3-Point contest. The 3-point contest is great to play in groups, since you are thrust into the feel of the NBA All Star Game. However, the 3-on-3 Game is probably the worst mini-game packaged in Wii Sports Resort. The dribbling controls are not intuitive and playing is a chore that will sap the life from your party.
Power Cruising is a motorboat game, where you hold the Wii-mote and nunchuk in your hands much like holdings the handlebars on a bicycle. As you navigate through different checkpoints on the course, you can do different tricks for added points. This game requires some getting use to in order to not drift off the course. However, once you get the hang of it, there’s definitely fun to be had.
Remember how I said that 3-on-3 Basketball was the worst game in Wii Sports Resort. Well, that wasn’t entirely true. There are three other games that are so bad, that I wish they were not packaged with this otherwise fun and entertaining release. Canoeing, Cycling and Air Sports seem to have been thrown into this release simply as a means of getting the number of mini-games to a nice even number over 10. In Canoeing, you will need to hold your Wii-mote vertically like a paddle, and paddle left and right to keep your canoe straight. It sounds simple, but you will have to do this motion very fast in a race to win. Kids will enjoy this, but I’m sure the adult gamers out there are tired of the excessive gaming workout. Cycling isn’t much different. This minigame requires you to pump the Wii-mote and nunchuk quickly to accelerate. Each gamer has three hearts, and if you pump to quickly, you will get exhausted and your head will turn blue. Fun? Not really. Air Sports is surprisingly labeled “Recommended” within the game. Skydiving and Island Flyover are complete wastes of time, and I won’t bother discussing the particulars. Dogfight is the only game that requires two players, but should really require four. If you ever played Starfox on the N64, you can immediately guess why. 1-on-1 matches are just not as fun as four on four. 
The graphics in Wii Sports Resort are an immense step above 2007’s Wii Sports. You’ll see more refined textures on grassy surfaces, as well as more motion in the water. In Wakeboarding, the wakes and water splashes help show off the game’s responsive physics system. The sound isn’t anything too amazing. The music sounds like the music you’d expect in a resort lobby. It’s upbeat and soothing at best, but goes well with the game’s resort style.
Wii Sports Resort is definitely one game to own on the Wii, especially if you only bought the system after playing the original Wii Sports. This game serves as a marketing promo of all the great new things (hopefully) you can expect from Wii gaming, thanks to Wii Motion Plus. However, you’ll need to go out and pick up an extra Motion Plus accessory so that you can engage in some competitive play. There are a few games included, like Wakeboarding and Archery, which only require one player to game at a time in competition. Just remember that for games like table tennis, you won’t be able to play 1-on-1 without the accessory. If you are a hardcore gamer or loath Wii-parties, this may not be for you. However, it is worth checking out, if only to see the capabilities and power of Wii Motion Plus.
source: buzzfocus.com
Labels: Comic and Game
Saturday, September 19, 2009
If you thought that playing a licensed game about a guinea pig would another blemish on the movie-to-game genre, think again. “G-Force” is anything but your typical movie-based title. For starters, this game is actually fun. I’m serious. You star as Darwin, a guinea pig tasked with saving the world from the threat of machine monstrosities and corporate villainy. You’ll get to slay vile toasters and waffle irons with an Electro-Whip like Obi-Wan Kenobi. To top off the fun, there are several puzzles in this game that give it a Zelda-like feel, without the deep story arc.
Yes, story is the one downfall of G-Force. There isn’t much of it. Darwin leads a band of guinea pigs, codenamed G-Force, on a mission to take down Saberling and the threat of living-kitchen appliances. That’s about as deep a story as you’ll get. The few cut-scenes interspersed don’t necessarily push along the plot. They merely serve as transitions from one facility section to the next.
G-Force really wins big with smooth gameplay and controls. Darwin is outfitted with a jetpack and can navigate across treacherous office terrain with ease. You’ve got a few weapons in your arsenal, but you’ll mainly use your Electro-Whip to bash enemies and your Saberlizer to scan objects. The Saberlizer serves as one of the key-problem-solving features in G-Force. As you come across different enemies and mini-bosses, you will need to scan them to discover their weaknesses. You will also need to scan different obstacles in your environment to figure out how to move on to the next room. For instance you may use your NanoHacker to bring machines to life and help you open a blocked doorway.
One of the best features of this game is the Batman & Robin style team of Darwin and his fly, Mooch. Whenever Darwin has a problem getting into a new room, or sneaking through a whirling fan he can turn to his faithful sidekick. Mooch can slow down time to bullet-time and pass through a whirling fan or squeeze through a vent hole. There is one clunky control here. Using Mooch to fetch a keycard in the Saberling headquarters is slightly difficult. You have to hold down the Circle button and navigate his flight pattern with the dual thumbsticks, while using the L1 button to open the door. I’m not one to complain, but it is hard to do all three at once.
There are a few parts to G-Force than can become monotonous. I know this is a fantasy story about appliances from Saberling taking over. But by the time I got attacked by the 50th waffle iron in the kitchen, all I could think is that this guy must reallllly like waffles. As the game progresses, there is some variety added to the enemies you face. More importantly, the difficulty increases and you will be forced to turn to your trust Saberlizer more often to figure out a way to defeat your enemies. Each enemy you face can potentially leave behind Saber chips. These chips can be used to unlock new weapons and upgrade your existing arsenal.
The game features about 10 hours of gameplay, but the boards are very redundant. There are only five boards in the game, each of which is extremely long. All the boards look like different variations of the same government facility complete with pesky toasters, shredders and waffle irons. You do get to ride around in a hamster ball during the game, but your time in it is very limited. Seasoned gamers know that whenever a vehicle pops up for just a quick minute or two, the controls will most likely be abysmal. Sure enough, they are.
The PS3 and Xbox 360 releases are packed with two 3D-Glasses. This makes for a nice experience in moderation. When the colors aren’t blending together, you can see the added dimensions to government facilities. But, moderation is the key here. You can’t play the entire game with the 3D glasses on or you will quickly give yourself a migraine. There should really be a warning on the box for children who may try and fight through the pain.
G-Force is one licensed game that bucks the trend of atrociously designed and fun-devoid games that plague movie translations. The game is a fun platformer that will give you hours of fun as you crack your Electro-Whip down on one toaster at a time. Guinea pig fighting has never been so thrilling. The balance of puzzle solving with Mooch and the Saberlizer is a nice-well touch. Tediously long repetitive levels will be a definite drag on your overall enjoyment, but that won’t stop you from liking this game.
source: www.buzzfocus.com
Labels: Comic and Game
By Jason Rosas
A few months ago, I suggested that Steve Rogers could be killed off fairly easily, without too much fanfare and little damage to the iconicity of Captain America. I was right. Bucky Barnes, aka the Winter Soldier and former sidekick of the Captain, took on the mantle after Rogers’ public assassination. Bucky’s run as Captain America has been pretty good: he tackles all the same baddies that Rogers did and without Rogers’ enhanced strength, endurance, and stamina thanks to the Super Soldier Formula. Bucky’s psychological composition is so different from Rogers that you can’t wait to see how he will perform and live up to the expectations of the uniform. So I wonder: why bring back Steve Rogers, at all? Is there something more that needs to be said about Rogers, something more he needs to accomplish?
I know that comic heroes never truly die. When rumors of Batman’s death spread as the climatic issues of the Final Crisis approached, I speculated that icons of Batman’s stature could never be killed off. But I also believed that an alter ego as prominent and layered as Bruce Wayne could not be killed either. Since the world needed a ‘Batman’, just as it needed a Superman, Flash, and Green Lantern, it made complete sense that a successor would be named to the costume. The whole Battle for the Cowl business was clever advertising, but no one doubted that Dick Grayson wouldn’t inherit the cape and cowl. The worthiest character is typically the former sidekick. Both Captain America and Batman titles followed this formula. In the coming months, we will probably see Dick Grayson as Batman feel his way through the DC Universe making a name for himself, trying to live up to this tremendous legacy. And then Bruce Wayne will return. He will because he must. The cosmic circle of revival in comics dictates that a hero never dies forever. Flash returned. Superman returned. Thor returned. Some are gods, some are aliens, some are human, and all are alive and well.
So, Rogers will return. Thanks to some time-space technology Captain America is stuck in time and because we know this, he will come back. But does he have to? Did any of these heroes have to return? Bringing back one or two of them…okay. But, not each and every single one of them. C and D-list heroes (or villains) don’t count because they were meant to be expendable. They are like the filler pages in binders that can be ripped out and replaced. But some characters are the binders, the glue that holds an entire universe’s continuity together. Bruce Wayne as Batman will make that return. I can see how they have made a case for Barry Allen as Flash and even Hal Jordan as Green Lantern. Can we say the same of Steve Rogers?
A few weeks ago, I happened past an episode of “Who Wants To Be A Millionaire?” where the 50,000 question was something like, “which alter ego of Steve Rogers, who was killed in 2007, will make his return this year?” The contestant got it wrong. There’s a reason that was a 50K question. It’s because Steve Rogers does not have the fame of a Bruce Wayne, Peter Parker, or Clark Kent. Sure, movies help. But, Captain America had one of those. TV shows? Done that. Didn’t help. For some reason, the iconic Captain has not garnered the public recognition that these other characters have achieved. At the end of the day, do we need Steve Rogers? I think not, but I hope I come to appreciate why he is returning more than I care that he is returning.
source: www.buzzfocus.com
Labels: Comic and Game
Friday, June 12, 2009
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เวบหนุกดีจัง เวปหนุกดีจัง รวมคลิป คลิบขำขำ สนุก หนุกๆ, เพลงเกาหลี, เรื่องราวดีๆ, อาหารเพื่อสุขภาพ,การออกกำลังกาย,เรียนภาษาอังกฤษจากเพลงสากล และเนื้อเพลงสากล, ภาพดาราเกาหลี, ญี่ปุ่น Nookdeejung.blogspot.com funny vdo clip, korean song, Interested story, healthy food, exercise, learning english by songs and lyric, korean japan star picture 有趣的威迪欧剪辑 韩国歌曲感兴趣的故事 健康食品 学习英语的宋韩国日本明星图片
เวบหนุกดีจัง เวปหนุกดีจัง รวมคลิป คลิบขำขำ สนุก หนุกๆ, เพลงเกาหลี, เรื่องราวดีๆ, อาหารเพื่อสุขภาพ,การออกกำลังกาย,เรียนภาษาอังกฤษจากเพลงสากล และเนื้อเพลงสากล, ภาพดาราเกาหลี, ญี่ปุ่น Nookdeejung.blogspot.com funny vdo clip, korean song, Interested story, healthy food, exercise, learning english by songs and lyric, korean japan star picture 有趣的威迪欧剪辑 韩国歌曲感兴 趣的故事 健康食品 学习英语的宋韩国日本明星图片 เวบหนุกดีจัง เวปหนุกดีจัง รวมคลิป คลิบขำขำ สนุก หนุกๆ, เพลงเกาหลี, เรื่องราวดีๆ, อาหารเพื่อสุขภาพ,การออกกำลังกาย,เรียนภาษาอังกฤษจากเพลงสากล และเนื้อเพลงสากล, ภาพดาราเกาหลี, ญี่ปุ่น Nookdeejung.blogspot.com funny vdo clip, korean song, Interested story, healthy food, exercise, learning english by songs and lyric, korean japan star picture 有趣的威迪欧剪辑 韩国歌曲感兴趣的故事 健康食品 学习英语的宋韩国日本明星图片เวบหนุกดีจัง เวปหนุกดีจัง รวมคลิป คลิบขำขำ สนุก หนุกๆ, เพลงเกาหลี, เรื่องราวดีๆ, อาหารเพื่อสุขภาพ,การออกกำลังกาย,เรียนภาษาอังกฤษจากเพลงสากล และเนื้อเพลงสากล, ภาพดาราเกาหลี, ญี่ปุ่น Nookdeejung.blogspot.com funny vdo clip, korean song, Interested story, healthy food, exercise, learning english by songs and lyric, korean japan star picture 有趣的威迪欧剪辑 韩国歌曲感兴趣的故事 健康食品 学习英语的宋韩国日本明星图片เวบหนุกดีจัง เวปหนุกดีจัง รวมคลิป คลิบขำขำ สนุก หนุกๆ, เพลงเกาหลี, เรื่องราวดีๆ, อาหารเพื่อสุขภาพ,การออกกำลังกาย,เรียนภาษาอังกฤษจากเพลงสากล และเนื้อเพลงสากล, ภาพดาราเกาหลี, ญี่ปุ่น Nookdeejung.blogspot.com funny vdo clip, korean song, Interested story, healthy food, exercise, learning english by songs and lyric, korean japan star picture 有趣的威迪欧剪辑 韩国歌曲感兴趣的故事 健康食品 学习英语的宋韩国日本明星图片เวบหนุกดีจัง เวปหนุกดีจัง รวมคลิป คลิบขำขำ สนุก หนุกๆ, เพลงเกาหลี, เรื่องราวดีๆ, อาหารเพื่อสุขภาพ,การออกกำลังกาย,เรียนภาษาอังกฤษจากเพลงสากล และเนื้อเพลงสากล, ภาพดาราเกาหลี, ญี่ปุ่น Nookdeejung.blogspot.com funny vdo clip, korean song, Interested story, healthy food, exercise, learning english by songs and lyric, korean japan star picture 有趣的威迪欧剪辑 韩国歌曲感兴趣的故事 健康食品 学习英语的宋韩国日本明星图片
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